Scamper
Project Description
Scamper is a web application for users to design and play their own scavenger hunts on mobile devices. It is designed to be intuitive, usable and facilitates a richer, more interactive learning experience where students can learn by doing.
In the design mode, teachers are provided with all necessary functions to populate a hunt session with flagpoints on a map within specified perimeter. Teachers would be able to attach necessary teaching material, clues, hints and activities that students would be able to locate while they are participating in the hunt.
During the hunt, students equipped with compact laptop computers, PDA’s or web-enabled smart phones will connect with Scamper via the view mode. Students are able to input their answers in the website in response to answer codes found at specific locations, identified by flagpoints on the map.
The next flagpoint would only be enabled on the map when students have successfully completed activities or procured certain information/objects at the current flagpoint. If a student fails to answer the question on their first attempt, they are provided with a ‘hint’ that can assist them in finding the correct answer.
Data relating to the time taken to complete the hunts, and the ratio of correct to incorrect answers are recorded for each student. Teachers can then access these results to get a good indication of a student’s progress with the learning material.
Although the application is initially designed to facilitate educational programs, it is foreseeable that this application has much potential to apply to other non-educational fields, namely orienteering, adventure programs, or team-building exercises in businesses.
Scamper was created as part of a project unit at QUT. You can access the site and create your own scavenger hunts here.
My Role
My role was primarily client liaison, as well as developing the HTML and CSS for the site.
Thanks
Thanks to my other team members:
Rachel Wong
Elizabeth Wyatt
Rijia Liu
Ryan Pascoe
Matt Hamerton


